Why did you limit
armour values to 33 all round?
How to limit armour was a difficult
problem. I felt that the use of vehicles needed to be limited, as
patrols are not made up of tanks and other heavy vehicles. 33 Armour
Value seemed to be the best choice. With the exception of Eldar Wave
Serpents and Falcons, all other troop transporters are permitted. APC's
should definitely be part of a patrol's make up. However if Armour
values permitted Wave Serpents, then it would also let dreadnoughts and
tanks like Predators in.
There are a number of solutions to this dilemma: Firstly,
TOUGH! go with the rules, that has always been part of the game, and
players will always find something to moan about. Secondly,
IGNORE IT! These are only suggestions, not official rules if you want to
change them to suit your style of play then go ahead, it's your hobby
after all. Thirdly, make a slight
alteration to the offending profile: for example reduce the Wave
Serpent's side armour by 1 to 11, thus making it's armour 33. Reduce the
cost of the vehicle, by say 10 or 15 points to compensate for the
reduction in protection.
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